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KELTON EVANS

I build games and immersive simulations in Unity and C#, with a focus on interactive systems, reusable frameworks, and real-time optimization.
My work spans enterprise VR applications for pharmaceutical environments and game projects, including procedural interactions, character systems, and multiplayer experiences.

UNITY / C# • VR & GAME DEVELOPER

723190973_27400416372930350_503276052672

Immersive Cleanroom

Interactive cleanroom training in VR.

Contributions:

  • CAD Asset Preparation

  • Interaction Framework

  • Character Systems

  • Immersion Features

  • Entry Protocol

  • Contamination Control

  • Multiplayer Networking

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Package Wars

Fast-paced package delivery game.

Contributions:

  • ​Multiplayer Networking 

  • Score Sync 

  • Shared Visualization

  • Lobby Creation

  • Team Selection

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